Branding Projects
Building identities that people remember—not just logos they recognize.
I craft experiences at the intersection of design, story, and motion from polished product interfaces to illustrated worlds that breathe.
📍 Bengaluru, India
Selected Work
End-to-end redesign of a payment app, research, information architecture, and polished UI system.
Personal carbon footprint tracker with data visualisations and habit-forming UX patterns.
Animated brand system for a lifestyle startup, logo animation, UI transitions and explainer sequences.
End-to-end platform for global shipping, inventory tracking, and warehouse operations.
Platform for gamified personal growth and skill tracking.
Tracking Progress Together, a collaborative platform for tracking shared goals.
Helps entrepreneurs with disabilities thrive. Shop handcrafted goods or become a seller or supporter.
Crafted a reading app focused on typography, focus mode, and accessibility, designed for long-form content lovers.
Designed a scalable design system and UI for an EdTech platform serving 50,000+ students.
"There is no secret ingredient. It's just you."Mr. Ping
Behind the Scenes
In Their Words
About Me
I'm a multidisciplinary designer who spends most days designing digital products and most nights wondering, "What if this moved?"
Over the last six years, I've worked across product design, UX, UI, branding, illustration, and motion-building experiences that are as thoughtful as they are visually engaging. I enjoy solving messy problems, simplifying complex ideas, and occasionally convincing people that a tiny animation is absolutely necessary.
When there isn't a client brief, I make my own. That's usually where the illustrations, experiments, and slightly unhinged ideas live.
I believe good design should make people think less, feel more, and maybe smile a little.
Journey
Couldn't explain why. Just had to.
2014
Figured out layers. Thought that made me a designer. It did not.
2019
Picked up a tablet and Procreate. Drew every single night. Couldn't stop. Still can't.
2020
Stumbled into Figma during lockdown. Realised design was just illustration with constraints. Fell in love immediately.
2021
Joined a startup as their first product designer. Built design systems, conducted user research, shipped fast. Illustrated for brands on the side, because one creative outlet was never going to be enough.
2022
Dived deep into After Effects and animation. Started bringing designs to life with micro-interactions and animated brand assets. Got a Wacom, started digital painting in Photoshop. Turns out pixels feel different when you're holding a brush.
2023–24
Launched my personal brand. Multiple freelance clients, illustration commissions, and a growing body of work I'm genuinely proud of.
2025
Picked up Procreate Dreams and finally brought illustration into motion. Explored AI tools, not as a shortcut, but as a new brush in the kit. Still human. Just faster.
"If you have an idea that you genuinely think is good, don't let some idiot talk you out of it.", Stan Lee
Fun Facts
Peak creativity hits after midnight, hence the owl persona.
Coffee is a design tool. At least three cups per project milestone.
Collects art books, watches craft documentaries, takes notes on bus rides.
Music is the soundtrack to every project. Each piece has a playlist.
Contact
UX / UI Work
End-to-end product design work, from user research and wireframes to polished, shippable UI systems.
Product Designer
Redesigned the core payment flow for a fintech startup, reducing drop-off by 34% through research-driven UX improvements.
UX Designer
Designed a personal carbon footprint tracker with data visualisations and habit-forming UX patterns.
Product Designer
Crafted a reading app focused on typography, focus mode, and accessibility , designed for long-form content lovers.
UI Designer
Designed a scalable design system and UI for an EdTech platform serving 50,000+ students.
UX/UI Designer
Designed a comprehensive SaaS platform handling end-to-end global shipping and warehouse operations.
UX Designer
Platform for gamified personal growth and skill tracking.
UX Designer
Tracking Progress Together, a collaborative platform for tracking shared goals.
UX/UI Designer
Helps entrepreneurs with disabilities thrive. Shop handcrafted goods or become a seller or supporter.
Digital Illustrations
A collection of digital illustrations, characters, environments, and visual poetry created in Procreate and Illustrator.
Building identities that people remember—not just logos they recognize.
A clay stop-motion short film
Letters, layouts, and experiments where words become visual experiences.
Original fan art, cinematic moments, and characters reimagined through my own lens.
The projects where curiosity became craft and fundamentals became foundations.
Patience, precision, and finding calm one line at a time.
Thirty-one prompts. Countless late nights. One continuous storytelling experiment.
An original visual narrative told through sequential illustrations and cinematic composition.
Motion & Animation
Brand animations, UI micro-interactions, and motion design explorations that breathe life into static visuals.
Deep Dives
Detailed design stories, from problem space through to shipped solutions, with full process documentation.
Each case study follows: Discovery → Define → Design → Deliver. Click any project above to read the full story.
Experiments
An open studio, experiments, concept designs, half-finished ideas and creative what-ifs. Rules are optional here.
30 days, 30 UI screens. No brief, just exploration, different styles, layouts, and interactions each day.
OngoingPlaying with p5.js and Stable Diffusion to generate unexpected visual textures and patterns.
ExperimentalA personal collection of delightful micro-interactions, buttons, loaders, toggles, and transitions, all in Lottie.
ArchiveHand lettering explorations, custom typefaces, calligraphic forms, and experimental typographic compositions.
SeriesIllustrated 3D pop-up map art of Indian cities and landmarks, a personal passion project.
OngoingReimagining iconic album covers in my own visual style. An exercise in creative interpretation and constraint.
For funCurriculum Vitae
Senior Interaction Designer · UX/UI Designer · Motion & 3D Designer
Senior Interaction & UX Designer with 6+ years of experience delivering end-to-end digital product experiences across web, mobile, SaaS, fintech, and consumer platforms. Skilled across the full design lifecycle, user research, interaction design, wireframing, high-fidelity prototyping, and scalable design systems, with a consistent focus on simplicity, usability, and craft. Experienced collaborating cross-functionally with Product Management and Engineering in Agile environments. Brings rare multidisciplinary depth spanning UI/UX, motion graphics, 2D/3D animation, and real-time 3D (Unreal Engine, Maya), enabling uniquely refined micro-interactions, onboarding flows, and product storytelling. Certified in Google UX Design (Coursera), Unreal Engine, Autodesk Maya, and Advanced Motion Graphics.
Experience
Let's Connect
Whether it's a project, a commission, a collaboration, or just a chat about design , I'd love to hear from you. I'm currently available for freelance and full-time roles.
Writing
On design, creativity, the design industry, and whatever else occupies my 3am brain.
From user flows to motion graphics, from accessibility research to stakeholder presentations - this year stretched every dimension of my practice.
Read more →Looking back at a year of growth, creative experimentation, and the lessons learned along the way.
Read more →Not what looks good on a list. What I'd miss tomorrow. A working designer's honest account.
Read more →Illustration isn't just for illustrators. It teaches you to see negative space, understand colour relationships, and design with more intention.
Read more →A walkthrough of the exact research process I use on every project: from defining the question to synthesising findings into actionable design decisions.
Read more →Midnight is when the filter lifts. Some of the best work, and the worst decisions , happen after everyone else has gone to bed.
Read more →The hardest part of design isn't adding more, it's knowing what to take away. A meditation on minimalism and editorial discipline.
Read more →Visual References
Things that feed the creative brain, art, photography, found textures, and moments that catch my eye.